Fayil:Sirius type double star animation 1.gif

Sirius_type_double_star_animation_1.gif (pikisal 800 × 600, girman fayil: 5.06 MB, irin MIME: image/gif, looped, 100 frames, Daƙiƙa 5.0)

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Taƙaici

Bayani
English: Star pair like Sirius. Artist rendering.
Rana
Masomi Aikin na
Marubucin Merikanto

POV-Ray and ImageMagick source code

ImageMagick script

magick convert -delay 5 -loop 0 *.png sirius_type_double_star_animation_1.gif

POV-Ray 3.8 .ini file

POV-Ray animation ini file

Antialias=Off Antialias_Threshold=0.1

Antialias_Depth=2 Quality=11

Input_File_Name="sirisu3.pov"

Initial_Frame=1 Final_Frame=100 Initial_Clock=0 Final_Clock=360

Cyclic_Animation=on Pause_when_Done=off

POV-Ray 3.8 source code

///////////////////////////// // // Sirius-type double star // // POV-Ray 3.8 source code // // 30.9.2023 v 0000.0001 // /////////////////////////////

  1. include "functions.inc"
  2. include "rand.inc"
  3. include "shapes3.inc"


  1. declare tau_ofset=90;
  1. declare taunolla=clock+tau_ofset;
  1. declare randi1=rand(1);
  2. declare randi2=rand(2);
  3. declare randi3=rand(3);
  1. declare tau1=radians(taunolla);
  2. declare tau2=radians(taunolla+180.0);
  1. declare ra=3;
  2. declare rb=3;
  3. declare ax = sin(tau1)*ra+0.5;
  4. declare ay = cos(tau1)*ra;
  1. declare bx = sin(tau2)*rb-0.5;
  2. declare by = cos(tau2)*rb;

//## stella atmosphere

  1. declare atm_thickness1=1.5 ;


  1. declare samples1=30; // media samples, greater value slower to render


camera { location <0,25,-150>*1 look_at 0 angle 5 }

  1. macro convection_pigment(c)

crackle pigment_map{ [0.0 rgb c*0.2] [0.2 rgb c] [0.9 rgb c] [1.0 rgb 1.0]

} warp{turbulence 1}

  1. end


  1. declare stella_object_type_1= object {
        sphere {0,1 } 
   // ovus {1,0.7 rotate x*90 rotate y*-90}
   //object { Egg_Shape (1.15,1.55)  rotate x*90 rotate y*-90}
   

// texture { pigment {color rgb <1,1/2,0>} finish {ambient 0 }} }

  1. declare stella_object_type_2= object {
        difference 
       {
        sphere {0,1+atm_thickness1 } 
        sphere {0,1.001 } 
       }

}

//#declare star_pigment_1= pigment { wrinkles turbulence 0.4 scale 0.005 translate taunolla/360 color_map { [0 color rgb starcolor1a] [1 color rgb starcolor1c] } }


  1. macro makestar1(color1, color2, color3, color4)

object { union {


  // main sequence stella

object {

 object { stella_object_type_1  }   
 // texture {pigment {color rgb  color1} finish {ambient 1} }

// texture { pigment { convection_pigment(color1) scale 0.05} finish {ambient 1} }

   texture { 
     wrinkles scale 0.02
 //   granite  scale 0.1
         translate x*tau1*0.2
   warp { turbulence 0.5 }
   texture_map {

     [0 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 1}]    
     [0.85 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 1/2}]  
     [0.9 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 2/5}]   
     [1 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.2}]    
 } 
          
 
} // ...tex
        
   scale 1
} // stella object
 


// stella korona try 1

object {
 object {stella_object_type_2}
   pigment{rgbt 1}
       hollow

      interior{ 
   media{ method 3      
        //   absorption (1-color1)*1 // darkening
          emission color3*3/10
       //  scattering{ 4,(1-color1)// Type
         
        //   } // end scattering
          density{ 
          // #declare qq=tau1/(pi*2);
          
 function {   
       pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )  
//   * pow( f_granite(  atan2(x,y), atan2(x,z),atan2(y,z)),1/1)
//   * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.2), 1,1),z)  
   * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.2), 1,1),2)  
  • 0.5

+ pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )*0.2 }

  //    translate x*tau1*0.2
   density_map
          { 
           [0 rgb color1*0.000000000] 
       //   [0.1 rgb color3*1]
          //   [0+atm_thickness1 rgb color3*1]
         
           [1 rgb color1*3] 
            }
          } // 
          samples samples1 
    }  // ... density
 } // ... interior
//  scale 1.0+atm_thickness1

// scale 0.9

} // ... obj stella atm


} // union } // object

  1. end // end makestar1 macro


  1. macro makestar2(color1, color2, color3, color4)

object { union {

  // main sequence stella

object {

 object { stella_object_type_1  }   
  texture {pigment {color rgb  color1} finish {ambient 1} }

// texture { pigment { convection_pigment(color1) scale 0.05} finish {ambient 1} }

// texture {

//     wrinkles scale 0.02
 //   granite  scale 0.1
//         translate x*tau1*0.2
//   warp { turbulence 0.5 }
//   texture_map {

//     [0 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 1}]    
//     [0.85 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.6}]  
//     [0.9 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.4}]   
//     [1 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.0}]    

// }

          // } // ...tex
        
   scale 1
} // stella object
 


// stella korona2 try 1

object {
 object {stella_object_type_1}
   pigment{rgbt 1}
       hollow

      interior{ 
   media{ method 3      
        //   absorption (1-color1)*1 // darkening
          emission color3*1/10
       //  scattering{ 4,(1-color1)// Type
         
        //   } // end scattering
          density{ 
      //    #declare qq=tau1/(pi*2);
 function {   

// pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )


//   * pow( f_granite(  atan2(x,y), atan2(x,z),atan2(y,z)),1/1)

// * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.1), 1,1),1/1) //*0.5 //+ pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )*0.2 // pow( 1/3*sqrt(4*(x*x+y*y+z*z)),-5 )*1

pow(f_spherical(x,y,z),2)*2
*f_wrinkles(x,y,z) *2
  • pow( f_granite( atan2(x,y)/2, atan2(x,z)/2,atan2(y,z)/2),1/1)

}

  //    translate x*tau1*0.2
   density_map
          { 
           [0 rgb color1*0.000000000] 
       //   [0.1 rgb color3*1]
          //   [0+atm_thickness1 rgb color3*1]
         
           [1 rgb color1*20] 
            }
          } // 
          samples samples1 
    }  // ... density
 } // ... interior
  scale 3

// scale 0.9

} // ... obj stella atm


} // union } // object

  1. end // end makestar1 macro


// star 1

  #declare color1=<1,1,1>*1.2;
#declare color2=<1,1,1,0>*1.2;   
  1. declare color3=<1,1,1.4>*1;
#declare color4=<1,1,1.4,0>*1;  


union {

makestar1(color1, color2, color3, color4 )    
  scale 1.68*1   
   rotate taunolla
// scale 1
    translate <ax,0,ay>*1 
  }

// star 2

  #declare color1=<1,1,2>*2;
#declare color2=<1,1,3,0>;   
  1. declare color3=<1,1,1.5>*2;
#declare color4=<1,1,1.5,0>;  

union {

makestar2(color1, color2, color3, color4 )   
   rotate taunolla 
   scale 1/5
    translate <bx,0,by>*1 
  }

Lasisi

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
Jinginarwa Yada ahaka
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
Za ka iya:
  • a raba – dan kwafa, yadawa da aika aikin
  • dan maimaita – dan daukar aikin
A karkashin wannan sharuddan
  • Jinginarwa – Dole ku bada jinjina da ta dace, samar da linki zuwa lasisin, da kuma bayyana ko kunyi sauyi. Zaku iya haka ta yadda ta dace, amma ba kowace hanya ba wanda zai nuna mai-lasisin yana goyon bayan ku ba ko goyon bayan amfanin da kuke yi ba.
  • Yada ahaka – Idan kuka maimaita, sabuntawa, ko kari akan wannan, dole ku bayar da gudunmuwar ku karkashin iri daya ko lasisi data dace kamar na asali.

Take

Add a one-line explanation of what this file represents
Double star that has A-spectral class star and white dwaf

Abubuwan da aka nuna a cikin wannan fayil

depicts Turanci

Wasu muhimman ba tare da Wikidata kayayyaki ba

copyrighted Turanci

30 Satumba 2023

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na yanzu17:36, 30 Satumba 2023Wadar sufa ta zubin 17:36, 30 Satumba 2023800 × 600 (5.06 MB)MerikantoUploaded own work with UploadWizard

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